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Ranges and Self-Defense Skills
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<blockquote data-quote="gerhard1" data-source="post: 3241838" data-attributes="member: 5391"><p>Agreed; this is an important skill to have and not just shooting while moving to cover. One thing worth pointing out is that when the GG moves it forces the BG to react to him. With his original plans screwed up, he is forced to come up with something new on the spur of the moment. I've also heard it described as breaking the BG's OODA loop.</p><p></p><p>This can present the GG with an opportunity to run, if he is capable, or it can make the BG flee. If the GG is not capable of running (I'm not) and the BG does not run himself, the GG can use the time afforded by the BG's confusion to employ the defensive force needed.</p><p></p><p>It has been suggested that the best directions in which to move are forward diagonals (10 or 2 o'clock) or rarely diagonally to the rear. If you draw and shoot after you move, great. If you can draw and shoot <strong><em>while</em></strong> you move, that is better still. That is what I intend to practice as soon as I can drive on my farm. Hopefully sometime this week. </p><p></p><p>The great advantage I have is that I own my range, and it's a three-sided berm. This makes it possible to pivot and shoot in different directions at multiple targets, something that is rarely possible at most ranges.</p></blockquote><p></p>
[QUOTE="gerhard1, post: 3241838, member: 5391"] Agreed; this is an important skill to have and not just shooting while moving to cover. One thing worth pointing out is that when the GG moves it forces the BG to react to him. With his original plans screwed up, he is forced to come up with something new on the spur of the moment. I've also heard it described as breaking the BG's OODA loop. This can present the GG with an opportunity to run, if he is capable, or it can make the BG flee. If the GG is not capable of running (I'm not) and the BG does not run himself, the GG can use the time afforded by the BG's confusion to employ the defensive force needed. It has been suggested that the best directions in which to move are forward diagonals (10 or 2 o'clock) or rarely diagonally to the rear. If you draw and shoot after you move, great. If you can draw and shoot [B][I]while[/I][/B] you move, that is better still. That is what I intend to practice as soon as I can drive on my farm. Hopefully sometime this week. The great advantage I have is that I own my range, and it's a three-sided berm. This makes it possible to pivot and shoot in different directions at multiple targets, something that is rarely possible at most ranges. [/QUOTE]
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