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The Range
Ammo & Reloading
Remington 700 ADL with Remington 165 Accutip ammunition
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<blockquote data-quote="Shinneryfarmer" data-source="post: 3918055" data-attributes="member: 46291"><p>I have found that (and others may disagree, from my own experience) that the higher velocity hunting bullets especially polymer tipped or hollow points tend to explode on impact. And at closer ranges they tend to pencil in and pencil out failing to expand. Results are a failure to transfer kinetic energy for that knockdown kill unless it is a shoulder shot as mentioned previous. Now take same bullet and slow it down 800 fps and it will transfer that kinetic energy and produce knockdown kills. I used to deer hunt with a .308 velocity at 25 to 2600fps and what you described was the results I had. Built a 300 BO shooting deer with same 168grn bullet at 1700 fps produced one shot kills repeatedly. Had one deer go 10 yds all the rest dropped in their tracks. Velocity sells and is great for trajectory on those longer shots but is not always the correct application. Bullets expansion and energy transfer is key to your problem.</p></blockquote><p></p>
[QUOTE="Shinneryfarmer, post: 3918055, member: 46291"] I have found that (and others may disagree, from my own experience) that the higher velocity hunting bullets especially polymer tipped or hollow points tend to explode on impact. And at closer ranges they tend to pencil in and pencil out failing to expand. Results are a failure to transfer kinetic energy for that knockdown kill unless it is a shoulder shot as mentioned previous. Now take same bullet and slow it down 800 fps and it will transfer that kinetic energy and produce knockdown kills. I used to deer hunt with a .308 velocity at 25 to 2600fps and what you described was the results I had. Built a 300 BO shooting deer with same 168grn bullet at 1700 fps produced one shot kills repeatedly. Had one deer go 10 yds all the rest dropped in their tracks. Velocity sells and is great for trajectory on those longer shots but is not always the correct application. Bullets expansion and energy transfer is key to your problem. [/QUOTE]
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