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The Range
Ammo & Reloading
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<blockquote data-quote="NikatKimber" data-source="post: 1160886" data-attributes="member: 423"><p>I'll argue that an auto-indexing turret such as the Lee is actually less prone to errors than a single stage for a new reloader. Here's why:</p><p></p><p>1) The case stays in the loader until all steps are complete. IE, less likely to "miss" a stage, or hit a stage twice.</p><p></p><p>2) All actions are still one at a time unlike the progressives. IE, the reloader can (and SHOULD!) watch every step during reloading.</p><p></p><p>3) Each stage auto indexes to the next stage, so less likely to leave a case in any stage twice. The operator would have to short stroke the press, or intentionally reverse the press to duplicate a stage.</p><p></p><p>4) "Set and forget" in respect to your dies. I know that removing dies and resetting them is a pain. Setting the dies into turrets once, and only having to verify they are still correct saves a lot of time, and chance of setting a die in wrong. </p><p></p><p>I understand that most of these can be argued the other way, I'm just saying that I wouldn't automatically eliminate the Lee turret as a beginner option. I would agree though that a progressive is not wise for a newby.</p><p></p><p>I will though, repeat my caveat for loading:</p><p></p><p><strong><em>Reloading is an simple process full of opportunities to make dangerous mistakes!</em></strong></p></blockquote><p></p>
[QUOTE="NikatKimber, post: 1160886, member: 423"] I'll argue that an auto-indexing turret such as the Lee is actually less prone to errors than a single stage for a new reloader. Here's why: 1) The case stays in the loader until all steps are complete. IE, less likely to "miss" a stage, or hit a stage twice. 2) All actions are still one at a time unlike the progressives. IE, the reloader can (and SHOULD!) watch every step during reloading. 3) Each stage auto indexes to the next stage, so less likely to leave a case in any stage twice. The operator would have to short stroke the press, or intentionally reverse the press to duplicate a stage. 4) "Set and forget" in respect to your dies. I know that removing dies and resetting them is a pain. Setting the dies into turrets once, and only having to verify they are still correct saves a lot of time, and chance of setting a die in wrong. I understand that most of these can be argued the other way, I'm just saying that I wouldn't automatically eliminate the Lee turret as a beginner option. I would agree though that a progressive is not wise for a newby. I will though, repeat my caveat for loading: [B][I]Reloading is an simple process full of opportunities to make dangerous mistakes![/I][/B] [/QUOTE]
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